![]() ![]() Make sure you have Blur, Mage Armor, and Mirror Image.įrostbite/Frigid Touch + Rime Spell Feat is a nice combo. Get Long Arm spell for additional 5ft range (and deliver touch powers/anchor at 20ft range). If he uses this ability again, the first use immediately ends.Rather than a defensive tanking build, I would recommend an Offensive tanking build (debuffs).Ī Whip with a +2 Anchoring Enchantment would be kinda scary for a tanky Magus. These bonuses do not function if the weapon is wielded by anyone other than the magus.Ī magus can only enhance one weapon in this way at one time. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. Multiple uses of this ability do not stack with themselves.Īdding these properties consumes an amount of bonus equal to the property's base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses and properties are decided when the arcane.Īt 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for I minute. ![]() These properties are added to any the weapon already has, but duplicates do not stack. Multiple uses Of this ability do not stack with themselves.Īt 5th level, these bonuses can be used to add any of the following weapon properties: flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, or speed.Īdding these properties consumes an amount of bonus equal to the property's base price modifier. At 1st level, a magus can expend I point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. The pool refreshes once per day when the magus prepares his spells. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. Proficient with all simple and martial weapons and light armor, and can cast magus spells in light armor without incurring arcane spell failure.Ĭantrips, Magus Proficiencies, Arcane Pool, Spell Combat, Detect Magic, Spells (Hexcrafter)Īt 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon.Class skills: Athletics, Knowledge (Arcana), Knowledge (World), Persuasion, Use Magic Device.These magi can hex friend and foe, curse those they strike, and expand their spell selection to include many curses and harmful spells." ![]() "A hexcrafter magus has uncovered the secret of using his arcane pool to recreate witch hexes. They use spells with focus on enhancing weapons and armor. Hexcrafters combines both magic and weapons while in combat. Hexcrafter is a sub- class in Pathfinder: Wrath of the Righteous. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |